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Underwater Rendering for Stylized Water 2 (Extension)



Link(s): https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/underwater-rendering-for-stylized-water-2-extension-185030#description

v1.0.0


Description

Portrayal

📌 REQUIRES THE STYLIZED WATER 2 (v1.1.5+) ASSET TO BE INSTALLED!


Prior to buying, you should recognize this (see area above)


📄 Documentation ‍⚙️ Compatibilty 🔗 Forum Thread


Draws a waterline focal point impact for to some degree lowered camera's. Dissimilar to in many games, it will not be expected to snap the camera to sit either above or underneath the water, or resort to different stunts.


🌊 Highlights:


• Submerged mist in light of the water's profound/shallow tones. Choice to utilize volumes to mix settings.


• Waterline delivering for somewhat lowered cameras (upholds split screen)


• Scene lighting is converted into the submerged haze, including sub-surface dissipating. Responds to dynamic directional and encompassing lighting.


• Caustics delivering on calculation. Directional projection choice.


• Submerged obscuring and mutilation


• Underside of the water is accurately concealed, to consistently coordinate.


• Incorporates sub-charts to add submerged mist support for straightforward Shader Graphs


• Versatile execution, highlights can be restricted on the render include


🚧 Restrictions:


• Not viable with VR or overlay camera's


• Not reasonable for cell phones


• Intended for seas, lakes and lakes. Lifelike models or aquariums preposterous.


• Can't veil submerged (eg. submarine windows)


• Not a volumetric haze/light arrangement, but instead profundity based.


• Requires a solitary water level (contradictory with streams/planets)


[ Discount strategy ] Refunds can't be allowed for not having perused the segments on this page


Scene and resources displayed in video/screen captures are for exhibiting and are excluded. However, a useful demo scene is incorporated.

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