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Ultimate Character Controller

Link(s): https://assetstore.unity.com/packages/templates/systems/ultimate-character-controller-99962

Link(s): https://mega.nz/#!Lx5wVKTT!8NbjKtUwSvTPyt6A7MpA1uplc7bQqXy_atvOUiZCsvY


⭐Presently incorporates a Drive Ability, Magic Items, and Split Screen support!⭐

Opsive's Ultimate Character Controller is the most remarkable person regulator on the Asset Store. It is an expert, kinematic character regulator intended to dominate in all areas: PC, versatile, console, AI, organizing, and VR.

This bundle incorporates shooter, scuffle, enchantment, throwable, and spotlight things with a first and third individual viewpoint.

Outline | Demo | Documentation | Videos | Forum | Discord

✔️Interesting Features

The regulator contains many elements not commonly found in other person regulators - from the consistent first and third individual point of view change to the spring framework which takes into consideration liquid, procedural first individual movements. Other one of a kind highlights incorporate the capacity framework, dynamic gravity, and having the option to change the time scale on a for every person premise.

✔️Outstanding Quality and Modularity

Numerous resources attempt to do excessively. The whole focal point of the Ultimate Character Controller is to be an incredible person regulator. The secluded plan takes into consideration combinations with resources that dominate in different regions.

✔️Simply Getting Started?

Utilize the recordings to get an outline of the framework and afterward set it all up with the Character and Item Builder. You'll have another person investigating your reality in short order.

✔️Progressed User?

You'll cherish the secluded plan and customization that the regulator offers. In excess of 300 pages of documentation clarifies how the framework functions.

✔️Local area

Our regulators have been utilized by a huge number of clients. The regulator was at first made in 2012 and it has been in dynamic advancement from that point forward. Join our local area to see where we are going!

✔️Regulator Features

• Kinematic Character Controller

• First and Third Person Camera Controller

• Consistently Switch Perspectives

• Dynamic Gravity System

• Progressed Moving Platform System

• Extensible Ability System

• Procedural Spring Animations

• Full Body Awareness

• Part Screen Support

• Opposite Kinematics (IK)

• Dynamic Effects with Surface System

• Harm System

• Fabricate Characters in Seconds

✔️Thing Features

• Wide Variety of Shootable Weapons

• Wide Variety of Melee Weapons

• Skirmish Block, Parry and Counter Attacks

• Hopping Melee Attacks

• Skirmish Recoil Animations

• Extensible Magic Items

• Throwable Items

• Spotlight

• Extraordinary Attacks

• Noticeable Trajectory Curve

• Pickup Objects

• Object Pooler

• Assemble Items in Seconds


• Adjust to Ground

• Adjust to Gravity Zone

• Harm Visualization

• Kick the bucket

• Drive

• Fall

• Follow 2.5D Path

• Conventional

• Tallness Change

• Inactive

• Communicate

• Thing Equip Verifier

• Thing Pullback

• Hop

• Lean

• Check out

• Move Towards

• NavMesh Movement

• Pickup Item

• Fast Start

• Fast Stop

• Fast Turn

• Ragdoll

• Confine Position

• Confine Rotation

• Resuscitate

• Ride

• Rideable

• Turn Towards

• Slide

• Speed Change

• Stop Movement Animation

• Target Orbit

✔️Development Types

• First Person Combat

• First Person Free Look

• Third Person 2.5D

• Third Person Adventure

• Third Person Combat

• Third Person Point and Click

• Third Person RPG

• Third Person Top Down


• A* Pathfinding Project

• Experience Creator

• Conduct Designer

• Cinemachine

• Obsessive compulsive person

• DestroyIt

• Exchange System

• Simple Touch

• Edy's Vehicle Physics

• Last IK

• FPS Mesh Tool

• Top quality Render Pipeline (HDRP)

• Horse Animset Pro

• InControl

• Input System

• Love/Hate

• Ace Audio

• NWH Vehicle Physics

• Playmaker

• PuppetMaster

• Journey Machine

• Sensible Car Controller

• Reworked

• Extreme Inventory System


• All inclusive Render Pipeline

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