Link(s):
https://assetstore.unity.com/packages/templates/systems/survival-engine-crafting-building-farming-178160
Description
The code you really want to get everything rolling on an endurance or recreation game. Add new things, developments, and plants from the Unity reviewer, re-skin with your own models, modify the code to your requirements and kick the endurance experience off!
Code:
-Player controls (mouse, portable touch, console and gamepad).
-Hierarchical, Third-Person, or First-Person
-Stock framework
-Making framework
-Hardware (connected to character)
-Asset gathering
-Character credits (wellbeing, hunger, thirst...)
-Creature ways of behaving (meander, escape, pursue)
-Hunting and Fishing
-Cultivating (Sowing seeds, and plant/organic product development)
-Eating and cooking
-Battle (against wild creatures)
-Thing solidness and food waste
-Capacity boxes (chest)
-Pets (follow, assault and dig ways of behaving)
-Extra impacts (Consumable or hardware that support details).
-Temperature, cold and hotness sources.
-Adjustable Actions (smoothed out method for including your own code)
-Game clock, day/night cycle
-Save/Load framework
-Arbitrary World Generator
Craftsmanship Assets:
-Enlivened characters (male and female)
-Enlivened creatures (deer, bear, wolf, hare, squirrel, bird, honey bee)
-Fundamental material (wood, grass, rock, ...)
-Gathering devices (hatchet, pickaxe, casting pole, ...)
-Weapons/defensive layer (sword, stick, bow, arrows...)
-Food (berries, apples, nuts, meat, fish, ...)
-Prepared food (fish and chips, stick, bread...)
-Developments (fire, shelter...)
-Climate (trees, shrubberies, rocks, floor patterns...)
-Cultivating plants (corn, potatoes, wheat...)
-All 2D symbols for interactable models
Comments