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Writer's pictureSAS Team Agent

Survival Engine - Crafting, Building, Farming




Link(s):


https://assetstore.unity.com/packages/templates/systems/survival-engine-crafting-building-farming-178160

Description

The code you really want to get everything rolling on an endurance or recreation game. Add new things, developments, and plants from the Unity reviewer, re-skin with your own models, modify the code to your requirements and kick the endurance experience off!


Code:


-Player controls (mouse, portable touch, console and gamepad).


-Hierarchical, Third-Person, or First-Person


-Stock framework


-Making framework


-Hardware (connected to character)


-Asset gathering


-Character credits (wellbeing, hunger, thirst...)


-Creature ways of behaving (meander, escape, pursue)


-Hunting and Fishing


-Cultivating (Sowing seeds, and plant/organic product development)


-Eating and cooking


-Battle (against wild creatures)


-Thing solidness and food waste


-Capacity boxes (chest)


-Pets (follow, assault and dig ways of behaving)


-Extra impacts (Consumable or hardware that support details).


-Temperature, cold and hotness sources.


-Adjustable Actions (smoothed out method for including your own code)


-Game clock, day/night cycle


-Save/Load framework


-Arbitrary World Generator


Craftsmanship Assets:


-Enlivened characters (male and female)


-Enlivened creatures (deer, bear, wolf, hare, squirrel, bird, honey bee)


-Fundamental material (wood, grass, rock, ...)


-Gathering devices (hatchet, pickaxe, casting pole, ...)


-Weapons/defensive layer (sword, stick, bow, arrows...)


-Food (berries, apples, nuts, meat, fish, ...)


-Prepared food (fish and chips, stick, bread...)


-Developments (fire, shelter...)


-Climate (trees, shrubberies, rocks, floor patterns...)


-Cultivating plants (corn, potatoes, wheat...)


-All 2D symbols for interactable models

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