Link(s): https://assetstore.unity.com/packages/tools/utilities/stats-2-206959
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Description
Portrayal
This module requires Game Creator 2 to work.
Level up your game making your own RPG framework with custom person Classes, Formulas, Status Effects and significantly more!
Watch this quickstart video instructional exercise
Classes characterize the characteristics of a person, which can be of two sorts:
- Details: Values that characterize how skilful a person is.
- Credits: Values characterized inside a reach, like Health, Mana or Stamina.
Status Effects are positive or negative illnesses that have an impact throughout its lifetime and can be stacked.
For instance, Poison bargains harm to the impacted objective while the Status Effect is dynamic.
Recipes are strong mathematical articulations that interface Stats and Attributes from numerous sources to make a result, which can be utilized in various circumstances:
- Work out the harm managed to any foe in light of their protective qualities.
- Ability checks for activities like picking lock.
- The advancement of a person in light of its level.
Movement Tables assist creators with ascertaining values in view of a graph. The most widely recognized situation is recovering a person's Level from its amassed Experience.
Detail Modifiers can addition or decrement a specific Stat by a proper sum or in light of a rate.
One of the models included tells the best way to build the Strength Stat utilizing a Stat Modifier when a Sword is prepared.
Saving and Loading is upheld out of the case, as well as being exceptionally coordinated with Game Creator's visual prearranging.
Incorporates
Source code
Models and Templates
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