Instructions to involve Vertex Paint in my tasks
The pack contains two guides with winter and summer releases of a huge scene loaded up with Sci-Fi outsider design, insides, props and odd organics.
Free extra resources
Definite and cautiously finished particular resources
Drifting reconnaissance drones
Exceptionally adaptable emissive materials for any resource with gleaming parts
Two distinct seasons
Procedural snow on networks
A huge scene with a multifaceted Landscape Material and adaptable decoration.
Different paint occupations for the greater part of the resources
Measured cross sections and prefabs
Tradable and tile capable PBR Materials
Vertex Paint-prepared Meshes
Surface Sizes: 512x512 - 4096x4096
Impact: Yes, custom and consequently produced.
Vertex Count: up to 50k triangles per model
LODs: produced inside Unreal Engine 4 with custom settings.
Number of Meshes: 120
Number of Materials and Material Instances: 258
Number of Textures: 422
Upheld Development Platforms: PS4, Xbox One, Windows, Mac
Upheld Target Build Platforms: Windows, Mac
Resources that are imparted to my different items (Utopian City 2, Space Colonies):
Materials: M_ Master Landscape (the "mid year" rendition), M_ Glass Opaque, M_ Milky Glass, ML_ Moss, M_Decal_Grunge01-05, M_ Decal_ Road Markings, M_ColonyPanels01A-B, water materials.
Static Meshes (with Materials): SM_ Coffee Mug, SM_ColonyDesk01, SM_ Colony Pipes Big (3), SM_Wires01, SM_WiresMesh10m, SM_WaterIcePlane01, SM_Streetlight03_Wall, SM_Satellite01 (network just), SM_Satellite01Base (network just), SM_ Garden Rock (2), SM_ Grass Cluster (2), SM_ Poppies.